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141. Eve voice is PITA - in Issues, Workarounds & Localization [original thread]
Originally by: Richard Third 1. no individual volume control 2. stops working often. You never even know when it stops. 3. Too hard to mute someone. I never have a problem with vent. I've never had vent crap out and just stop working with...
- by Thercon Jair - at 2009.05.28 15:13:00
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142. Station Textures - in Issues, Workarounds & Localization [original thread]
This is not actually an issue, rather a question: Is it just me and that glass of wine I had to my food, or do the station textures look more refined, as in less crude and "pixelated"? It looks awesome if you updated that (and if not, then I nee...
- by Thercon Jair - at 2009.05.28 01:22:00
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143. Is the Eagle broke? - in Ships and Modules [original thread]
Edited by: Thercon Jair on 27/05/2009 04:32:59 *sighs* Here we go again. Third or fourth "eagle sucks"-thread in a couple of days. Copied from the other Rail thread in Ships & Modules where I gave this answer: Well, on the Eagle, how about ...
- by Thercon Jair - at 2009.05.27 04:30:00
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144. [Issue] Client lockup when jumping (FW only?) - in Issues, Workarounds & Localization [original thread]
Originally by: Lasakywa Can we have an answer from CCP ? Are they trying to do something ? It's ruining our life. As already mentioned, the patch comes on Tuesday. I am just wondering why it only comes on Tuesday, and not now, as it is...
- by Thercon Jair - at 2009.05.24 13:47:00
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145. [Issue] Client lockup when jumping (FW only?) - in Issues, Workarounds & Localization [original thread]
Thank you CCP. Thank you for changing Sov 3 into "impenetrable Fortress"-mode. If you can't bridge in, you can't get into the system. Well, you can get into the system, if you really really want to die by dropping out of the game. Thank you very ...
- by Thercon Jair - at 2009.05.24 12:57:00
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146. Eve Fitting Tool - in Ships and Modules [original thread]
Error in the programme EFT 2.10.4: The warp disruptor II module is affected by the triage mode of the carrier (in this case, nidhoggur), and is stated to use 375000GJ/s cap when in triage mode and 1875000GJ per cycle... Real men do it the hard...
- by Thercon Jair - at 2009.05.23 13:37:00
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147. Help understanding Logistics Ships - in Ships and Modules [original thread]
Active modules always transform cap into anything else, depending on the module. Look at the info on those modules, and you will understand. On a sidenote to cap transfers: through some magic they actually transfer more cap to the target ship tha...
- by Thercon Jair - at 2009.05.23 03:39:00
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148. Boost the Eagle! - in Ships and Modules [original thread]
Copied from the other Rail thread in Ships & Modules where I gave this answer: Well, on the Eagle, how about removing 1 Magstab, fitting a RCU II, removing the Invul Field II and fitting a Tracking Computer II with an optimal range script? Give...
- by Thercon Jair - at 2009.05.23 01:30:00
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149. Powergrid on Rail ships - in Ships and Modules [original thread]
Edited by: Thercon Jair on 23/05/2009 00:26:34 Well, on the Eagle, how about removing 1 Magstab, fitting a RCU II, removing the Invul Field II and fitting a Tracking Computer II with an optimal range script? Given the theory that an already l...
- by Thercon Jair - at 2009.05.23 00:21:00
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150. Hurricane Fits Wanted: Or: The Poor Man's HAC - in Ships and Modules [original thread]
Hurricane Glass Cannon Setup: [Hurricane, Arty PvP] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Tracking Enhancer II Tracking Enhancer II 10MN MicroWarpdrive II Tracking Computer II, Optimal Range Sensor Boos...
- by Thercon Jair - at 2009.05.22 18:05:00
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151. DoomsDay Device Maximum Damage - in Ships and Modules [original thread]
Yes, it is. As you can see, my deathmail is there ;) I know very well about the possibility that I was double DD. Yet I also know that the safety margin on my setup is pretty small, for as long as I am not receiving bonuses or overload my setup. ...
- by Thercon Jair - at 2009.05.20 18:32:00
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152. sniper muninn (whine) - in Ships and Modules [original thread]
I have no problem with the Muninn. I get it to 106km optimal, and that's enough in a sniper HAC gang. The DPS isn't so bad either, since projectile ammunition has a smaller damage falloff on higher range ammo, unlike other races. And I view the ...
- by Thercon Jair - at 2009.05.20 18:21:00
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153. DoomsDay Device Maximum Damage - in Ships and Modules [original thread]
The modules were active, and we were in the system for a while. Show info showed resistances applied, and also the mods were blinking green. Real men do it the hard way: fly Minmatar!
- by Thercon Jair - at 2009.05.20 17:35:00
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154. DoomsDay Device Maximum Damage - in Ships and Modules [original thread]
Edited by: Thercon Jair on 20/05/2009 17:30:27 I even started to overload all my meds to a) maybe make it out of the bubble b) take more of a beating with overloaded invuls. Not sure if any of the invuls finished the cycle before the DD struc...
- by Thercon Jair - at 2009.05.20 17:28:00
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155. DoomsDay Device Maximum Damage - in Ships and Modules [original thread]
According to EFT, the Maximum dmg of each doomsday 70'313dmg. Are there any more skills/implants that modifie this damage? Or is the specific damage type EHP calculation of EFT off? I'm wondering because a DD nuked my ship while it should have s...
- by Thercon Jair - at 2009.05.20 16:36:00
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156. Need to relog after jump - in EVE General Discussion [original thread]
4 Jumps for 4 times hung up. Looks like it's happening more frequently when large amounts of players change system. As already mentioned. It doesn't help with fleet movement, and especially not with fleet fights. The force that holds the system w...
- by Thercon Jair - at 2009.05.19 21:54:00
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157. Maelstrom PVP setup. Please drop tips and comments. - in Ships and Modules [original thread]
Don't forget to change your hardeners to match the rat's damage. I once thought flying around with an omni tank for all missions was great. I was wrong (though, back then, angel missions dished out all damage types) Real men do it the hard way:...
- by Thercon Jair - at 2009.05.16 23:05:00
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158. so, what's the verdict on the new nag - in Ships and Modules [original thread]
Edited by: Thercon Jair on 16/05/2009 16:58:31 Armor tank is only preferred by the people who were from the start too lazy to train capital shield boosters because they probably trained over to revelations anyways. But it does make more sense...
- by Thercon Jair - at 2009.05.16 16:55:00
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159. Rifter - in Ships and Modules [original thread]
Another suggestion for you: As frigates have a limited amount for slots to make any kind of active tank work well against all targets, especially in the beginning when your cap skills etc are limited - use a shield tank against angels (and rats i...
- by Thercon Jair - at 2009.05.15 12:07:00
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160. Why CERBERUS nerf? - in Ships and Modules [original thread]
I'm not flying a cerb, but it's entirely possible that CCP messed up the ship in the patch, even though it was not touched in any way. Just ask a Nidhoggur pilot if he thinks it's cool that he can currently only launcher 5 drones or 5 fighters, in...
- by Thercon Jair - at 2009.05.15 11:50:00
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